Vector FX



We're the largest royalty-free, vector-only stock agency in the world. Every week we add new premium graphics by the thousands. Whether you're a global ad agency or a freelance graphic designer, we have the vector graphics to make your project come to life. Buy Vectors, sell Vectors. The KRISS Vector SMG FX is the ideal force on force training tool for close quarter combat environments. The low bore axis and Super V recoil mitigation system allow for the most controllable select fire operation, or fast semi-automatic follow up shots.

REAL-TIME VOLUMETRIC FLUID SIMULATIONS FOR GAMES AND FILM
Generate Flipbooks, Image Sequences, and VDBs in seconds.
Learn More About EmberGen

The KRISS Vector SMG FX is the ideal force on force training tool for close quarter combat environments. The low bore axis and Super V recoil mitigation system allow for the most controllable select fire operation, or fast semi-automatic follow up shots. The FX cloning system uses a set of three initial cloning vectors (pINITcat, pINITkan and pINITtet) for the initial cloning of a PCR product into one of the vectors, which differ by bacterial resistances. Is your bard worse than your bite?. The subcloning of the ORF from the pINITIAL vector into an expression vector utilizes the same cloning procedure. PCR products can also be.

Vector

EMBERGEN SIMULATION GALLERY

All of these simulations were simulated and rendered in real-time on a GTX 1080!
Vector fx2
Don't believe that it's all real-time? Grab your free trial of EmberGen and see for yourself.

WHAT ARE VFX ARTISTS SAYING?

Vector FX
  • 'It feels like cheating.. I'm not spending hours tweaking settings and waiting for previews to render. It's real-time, right there, as I drag sliders finessing the final look of my effect it's happening in front of me. Then it's a simple one-click and I have a game-ready sprite sheet to use! Very well thought out program, I'm excited for my team to get to use this on our studio's games going forward.'
    -- Josh Parker | Lead Visual Effects Artist at Twisted Pixel Games
  • 'EmberGen is a game changer for real-time VFX artists doing pyro sims for games. The production and iteration of a sim is at least 6x faster for me now. And converting that sim to a texture atlas I can test in-game is instant. I consider this a must-have VFX production tool.'
    -- Jeff Kuipers | Visual Effects Director at Alchemy VFX
  • 'I have never been able to prototype effects with iteration times this small before. The time savings are huge.'
    -- Jesper Bergman | VFX Artist at Sharkmob
  • 'I first found Embergen when looking for pyro simulation plugins for an upcoming project. I happened to stumble upon Embergen and saw 'Real-Time simulation' in the title of a video about it. I thought, 'Nah, it's probably slow and limited'. I decided to try out the Alpha, and I was sold. It was incredibly fast. Literally zero simulation time.
    Add more fuel? Instant. Move the emitter? Instant. Change gravity? Instant. I was blown away. Once I got access to the beta, I was even more blown away. Collisions, gradients, etc all working flawlessly and instantaneously. From a skeptic to a full believer who will now be using Embergen in any project moving forward, I can't talk highly enough of the team at JangaFX and this product.'
    --Chris Lambeth | VFX Artist, Motion designer, Animator
  • “Embergen is a generation ahead of all the tools we have used for smoke and fire simulation. To be able to run this in real-time eliminates a truly time-consuming hurdle in our workflow. The support team is also the best I've ever seen in this industry.”
    --David Blaker | VFX Artist at ProductionCrate
  • 'EmberGen made me feel right at home, since I’m used to procedural workflows. It's very responsive, and great fun to iterate with. It's hard to intentionally make things look bad, has tons of options to tweak and export the simulations, and a solid renderer so you know what you see is what you get. I will not be surprised if EmberGen becomes the go-to tool for VFX in the games industry, it's that good.'
    --Käy Vriend | Game Dev/Material Artist
All product names, logos, and brands are property of their respective owners.

The two dimensional force vector

A force vector can be expressed in two dimensions on the (x, y) plane. For example, imagine the surface of a table top to be an (x, y) plane. Objects can be pushed across this table surface in several different directions, not just parallel to the length or width of the table. Objects can be pushed across a table top at a slanted direction relative to the edges of the table top. In the animation below we see several different directions in which you could push an object across a table top, or the several directions one can apply a force to an object on an (x, y) plane. The object being pushed is the green disk, and the force vector is the black arrow:

Vector FX

Vector Fx

Vector fx2

Vector Fx

Force vectors like the one shown above are said to be two dimensional force vectors. You can think of them as forces that have a part that pushes right or left, and that have another part that pushes up or down. These parts of the force are called the components of the force. The component that pushes right or left is called the x-component, and the part that pushes up or down is called the y-component.